
Plasticva: From Plastic to Life
A downloadable Plastikva for Windows
Short game content: “Plastikva”
Premise. A tiny plastic fish, born on a store shelf, dreams of the real ocean—and of becoming alive. But sea creatures fear her: to them she’s just trash. She decides to prove she can help.
Player goal
Reach the clean, deep ocean by moving through polluted zones, helping marine life, sorting waste, and gradually becoming “alive.”
Core loop
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🔹 Help creatures: free animals from nets, rings, and bags → reputation rises.
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🔹 Sort waste: collect and separate biodegradable / non-biodegradable → clean the area.
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🔹 Collect bio-materials: plankton, algae, shell dust → increase the Aliveness meter and evolve.
Reputation meter (UI)
Starts empty (everyone avoids you). Stages: Shunned → Wary → Neutral → Trusted → Friend. Higher stages unlock: allies’ tips, safe routes, teamwork actions.
Evolution of Plastikva (visual + gameplay)
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Plastic: very light, a bit brittle; can pull microtrash via static charge.
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Bio-composite: grows algae coat; gains camouflage/mimicry.
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Semi-living: gets an oxygen bar, a dash, and a soothing “song” that calms skittish fish.
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Living: smooth swimming, symbiosis buffs with allies, stronger rescue actions.
World & progression
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Levels: sewage outflow → murky canals → polluted bay → industrial zone → offshore dump → recovering reef → open sea → deep clean ocean (final).
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Each level targets: % cleanliness, animals rescued, waste sorted, Aliveness gained.
Threats & tools
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Hazards: oil slicks, ghost nets, prop noise, toxic blooms.
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Power-ups: bubble shield, current jets, crab “cutters,” dolphin escort.
Tone & message
Hopeful eco-adventure: prove that even “trash” can make a difference—then become truly alive.
| Status | Prototype |
| Platforms | Windows |
| Author | Eiquif |
| Genre | Educational |
| Tags | 2D, Cute, Fairy Tale, underwater, Unity |
| Content | No generative AI was used |
Download
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